It’s no secret that the e-sports movement has a huge fan base. Millions of gamers and interested people around the world are following the big events of the industry with a passion and enthusiasm that is in no way inferior to the “classic” crowd pullers such as a football World Cup or the Olympic Games. Anyone who was able to witness the final decision of a Counter Strike or StarCraft tournament knows what is meant: huge halls and stages, absolutely impressive projection technology, amazing lighting and sound technology and a great atmosphere among the more than 20,000 spectators.
But the IE Masters, which took place in Pyeongchang in February 2018, were even more than that: the choice of the venue just before the start of the Olympic Games, with the support of the IOC, is clear: we are only just at the beginning of a great success story!
BNC understands the potential of this market and was already on site at numerous E-Sport events as a technical service provider to carry out the setup and configuration of the recording, highlight / replay and content management systems after detailed planning. The requirements are high: In addition to the elaborate audiovisual production of the event on site, it is of course the global community of millions of fans via platforms such as YouTube or Twitch, that demand a high quality, broadcast-level streaming experience of the event.
Same in Pyeongchang: Through the use of 2x XT4K servers, IPDirector PAM, XFile3 and multireview of the manufacturer EVS it was possible to cover the areas of replays / highlight editing, multicam recording and transfer of multicam streams to the NLE post-production suites, automated sharing of clips to Editing Suites based on predefined metadata sets, archiving of selected material and content creation for the social media area quickly and reliably.
The two XT4K servers formed the core of the installation. They recorded the cameras or the video card outputs of the gaming PC and were able to import replays or create highlight playlists in a well-known manner during live production.
At the same time, the signals recorded on the servers were continuously transmitted via the XFile3 system to the post production in the appropriate codec and wrapper, so that they were always able to access the most up-to-date material in order to create features – about specific teams and players for example – in a timely manner. Another task of the XFile3 was the automated archiving of clips stored on the XT4K. Based on predefined “keywords”, which triggered the archiving process, no additional staff was needed.
Using the IPDirector, these keywords could be assigned, the Live PAM suite was responsible for the manual archiving of selected material.
In order to be able to supply the immensely important social media area quickly and with high quality content, the MultiReview system from EVS was used. The intuitive and very fast-to-learn interface made it possible for technically inexperienced editors to quickly select the right scene from the many sources available and feed these to the numerous social media platforms, without noticeable delay and in the appropriate codec and wrapper format needed.
But even the best technology is absolutely worthless without the people who understand, master and optimally exploit them. In Korea, BNC was able to master this most important task, both technically and operationally.